Solo play requires a way to answer questions the game doesn't pre-determine. Is there a guard on this side? Does the door hold? Is the rumour true? The Oracle handles all of this.
Ask a closed question (answerable yes or no). Assign a Likelihood based on what seems plausible in the fiction. Roll 2d6 against the Likelihood TN.
Compare the 2d6 roll to the standard RIVEN result tiers. The result tells you not just yes or no, but how.
Ask your question, set the likelihood, and roll.
In solo play, enemies activate and act using the Enemy Oracle. When an enemy model activates and its behaviour isn't obvious from the situation, roll 2d6 on this table.
You still decide which enemy activates (default: nearest to your models first). The Oracle tells you what it does.
| 2d6 | Behaviour | Detail |
|---|---|---|
| 2–3 | Retreat | Model moves its full speed directly away from the nearest hero. Test Morale if relevant. |
| 4–5 | Defensive | Model seeks the nearest cover or hard terrain. Holds position and does not attack unless already in contact. |
| 6–8 | Standard | Advances toward the nearest hero. Makes a ranged attack if in range. Charges if within charge distance. |
| 9–10 | Aggressive | Charges the highest-threat hero (most wounds, most powerful weapon). If no charge possible, advances and attacks the nearest. |
| 11 | Erratic | Unpredictable. Roll on the Complication Oracle to determine what goes wrong. |
| 12 | Dangerous | Enemy makes an exceptional move: flanking manoeuvre, calls for reinforcements (+d3 enemies arrive next round), uses a special ability, or targets the Down model first. |
Whenever a test results in a Miss and you need to know specifically what gets worse, roll d6 on this table. The Complication Oracle can also be triggered by an Erratic enemy result, or any time a partial success needs a cost defined.
Example 1 — Environment question:
Your warband approaches an abandoned watchtower. You ask: "Is there a guard on the upper level?" The situation suggests whoever held this place left quickly, so you set Likelihood to Unlikely (TN 11). You roll 2d6 and get 9. Hit — Yes. There is a guard. You don't know it yet, but they're there.
Example 2 — NPC reaction:
A frightened villager witnesses your warband. You ask: "Does she help us willingly?" Your warband looks threatening, so Likelihood is Unlikely (TN 11). You roll 2d6 and get 7. Partial — Yes, but. She helps, but she demands something first — or her help puts her at risk and she knows it.
Example 3 — Consequence of a Miss:
Your hero tries to pick the lock on a dungeon door. Wit test, TN 8. You roll 2d6 + Wit (3) = 5. Miss. You roll the Complication Oracle and get 3 — the Escalation Meter advances by +2. The tools slipped, made noise. Trouble is coming.
RIVEN v0.1 — The Oracle (Module 02) | gamerofthenorth.com | Free to use and share